![]() ![]() ![]() They take some time to blow up, but if the player spot it, he can send it to another hospital and so on until it blows! CorsixTHĬorsixTH is a aiming for an Open Source remake of Theme Hospital on a modern engine. Another vicious weapon: "dirty bombs" you can send to your competitors. You can also create a salary war to debauch the employees of the other hospitals. When buying a new square of land, a bidding competition starts, allowing you to make your competitors to spend more. You may also refuse difficult patients and send them to another hospital to overload them, but should they manage them, they will make more money! VIP patients are proposed to everyone simultaneously, the quickest player to accept will get it. Everyone share the same community of sick people and the goal is to make more money than the others. Up to 4 players can compete with their own hospital, close to the others. Graphics are cartoonish and very well animated, diseases are totally hilarious (especially the descriptions) and a really funny multiplayer mode: Still, ps1 is a arcade machine, and excessive gravity does not suit him.Hard to find any flaw in Theme Hospital, the game was critically acclaimed and had a lot of success. In general, this game is so diverse that it even tires a little. There are also devices for reducing the head, and an apparatus for thickening the seriously ill from the cloudy jelly back into healthy and joyful people. As for the functional purpose of these units, it simply amazes with its diversity. ![]() The design of medical equipment resembles similar developments from the cult Spielberg cartoon "Pinky and the Brain" - for this, a lot of pipes and light bulbs are used. Gloomy hospital humor in a remarkable way coincides with the very grotesque design of the clinic. And the style in this game is simply beautiful: the shape is completely consistent with the content. Why, in fact, all these graphic refinements in a strategic game are needed? After all, the main thing is the unity of style. Well, by and large, all this is not particularly important. For example, it is extremely difficult to follow the small, brisk patients, who also strive to collapse in the middle of the corridor with an attack of appendicitis. Sometimes the drawbacks of graphics lead to serious inconvenience for the player. In my deep belief, another manipulator for complex games like Theme Hospital is no more suitable than a joystick for working in Photoshop. But, if you really believe in your desire to pass strategic games on the PlayStation, be sure to get yourself a similar device. Excellent, of course, a thing, but not very common. Of course, in such cases it is necessary to use the mouse for ps1 - it is a mouse for all mice, or, as I was recently told, a "mouse of a real mouse color". The main thing is not to worry, to breathe deeply and try to restrain your emotions, especially when the bench once again becomes completely out of place, and the tub with the ficus blocks the operating room door. Is it really important that you get into the right box the first or fifth time. If time does not press you, you can try not to pay attention to this annoying inconvenience. The gamepad is simply not designed for this game. There are, of course, exceptions, but Theme Hospital falls under this rule completely and unconditionally. One of the five basic principles of ps1 is that the more the game is similar to the strategy, the more inconvenient it is to play on the gamepad. The game is the thematic successor to Theme Park, a game also produced by Bullfrog. Like most of Bullfrogs games, Theme Hospital is permeated by an eccentric sense of humor. What in this game derives from itself and causes a feeling of acute rejection, so this is management. Theme Hospital is a simulation computer game developed by Bullfrog Productions and published by Electronic Arts in 1997, in which the player designs and operates a hospital.
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